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package javagameengine;

import java.awt.Graphics2D;

/**
 *
 * @author zack
 *
 * it's like the dynamic entity but isn't dynamic.
 *
 * This is good class for following to inherit: - StaticAnimations -
 * StaticPhysicsObjects - SingleImages (backdrops etc) ((optimized for single
 * frames))
 *
 */
public class StaticEntity extends Entity
{

	public void StaticEntity( Vector pos )
	{
		super.Entity( pos );
	}

	@Override
	public void draw( Graphics2D g, Matrix transform )
	{
	}
}